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Research Blog: Music Video Conventions

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 Now! The first thing to get down is research about music videos. Some music tends to have an intro story or something of that nature before the actual music starts to play while some others start right at the beginning. The music video for  Feels Like Summer  starts off with the music playing with the introduction. Overall, the video does not really carry a specific story but goes around small parts of other people's lives. Depending on the genre of the music video it might carry a different tone with the story. An example of this, in my opinion, is the music video for the song  MAPS  by Maroon 5 (Did not include the music video as it used explicit language) , I would feel would have carried a lighter tone but that was quickly washed away. Some song basically has the script embedded into itself. An example of this was a song called the locket  by atlas . I was not able to find a music video for this but by listening to it I could almost imagine how th...

Introduction to the Music Video Project

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Surprise surprise! A new project enters the fray! So for this project, I will again be working with the illustrious group compromising of Me, Myself, and I. Our previous project went well and we feel that we may be able to go farther than before. We also can cooperate fairly well and think very similarly which lets the whole process flow well and minimizes the need for a lot of speech because we are just conveniently really close with each other. The song I decided to choose was Feels Like Summer  by Childish Gambino  (or Donald Glover). The reason I chose this song is that right now I have been in my apartment and I haven't left since my school initially went into lockdown (minus throwing out the trash but it doesn't count alright) . And for this song, I want to be a bit more adventurous and get some outdoor air along with some interesting clips to cu- wait this is just an intro so that's confidential. It's also getting colder so at the same time it does not feel like ...

if {postCommercial == done} system.out.println(thoughts);

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 Now that the commercial is done I would like to reflect on what I have done to get a better understanding of how I felt I did on the commercial. So overall, I felt like my commercial could fit like an ad on Youtube. With it being so short it would get the point across rather quickly that it is a controller for PC that can be used for some games. This commercial could be in the interest of someone that likes to play games on a computer because some games don't work well keyboard and that's when a controller could be a better option. Just like the problem the person in the commercial experienced this can also apply to other people. In my own opinion, I feel like this commercial in a way follows suit with commercials that basically present a common problem and provides their own product as a solution to it. The way the commercial engagement with the audience that would be in a way of telling a story. Startingnansitions off with a problem that was later solved by the product as th...

if {editing == done} {PostCommercial};

 And here is the grand reveal! I'm really proud of the outcome of this and it even makes me want to buy another controller. Overall this experience will help me with my goal to become an indie developer and with the proper equipment, I know that I would be able to produce something with much higher quality. Overall, I really enjoyed the process of creating this and rewatching it as it came into creation.

if (filming == done) {editing = start};

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 The recording has been done so the editing will not undertake its course! First and foremost, while putting the shots into order, I had to make sure that each scene lasted around 5 seconds. This was much more challenging than I thought because I had to make sure that each scene carried the full meaning that it was supposed to in the 30-second time frame. I ended up deciding to use the first couple of seconds to make an intro for the commercial using some pictures in order to have some context. A problem I ran into was that the music did not sync well with the shots so I started to clip some parts of the cut to get it to match up well. Through this process, I ended up using some pictures instead of video to get it to look better. I got the inspiration for this idea from a Youtube video based on a game that's about following the beat of the music and that idea implemented in a different game. I already had experience editing clips in order to properly get them to sync up from exper...

if (storyboard == done) {filming = start};

 As the storyboard has been finished and finalized it is now time to film! My main tool for filming was my phone and with some previous experience with using it to acquire shots, the process was more streamlined from recording them to dumping them onto my computer. I basically covered all the roles (which were two) so the main challenge was setting up the phone to get the right shot. I made use of a selfie-stick that was lying around in my home to get the phone to hold while I recorded the scene. The main thing I had to be careful of was making sure that the things that I wanted to shoot were in it and the things I didn't out of sight. So for most of the scene changes, I had to move things under the table in order to get them out of the way for a clean shot. For certain scenes that needed to computer to show I recorded some of me playing the game with the keyboard and with the controller and decided on taking a screenshot for both the win and lose screen to make it easier this was ...

Storyboard for my 8BitDo SN30Pro+ Controller commercial

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 YO MAN HOW CAN YOU POST THIS LA- Sorry for being off schedule! A certain person forgot to post the blog but luckily with the power of overtime the commercial will be on schedule! Scenes 1. In this scene we start with a shot that views the monitor, keyboard, and the hands of a player (me). The player then starts up a game but struggles because he is using a keyboard (applicable in some situations). The shot would be from a medium distance to give a good view of the keyboard the screen is not the main point but it would be a good idea to play an actual game that works better with a controller rather than a keyboard. 2. In this scene the person has lost the game and is then very sad the camera would then zoom in on the monitor with a slow panning motion to emphasize the cause of this very depressing event. And along with this if possible the shot to be split with another on the keyboard to show that there is a relation between the loss and keyboard. 3. In this scene the camera makes ...