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Showing posts from October, 2020

if (filming == done) {editing = start};

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 The recording has been done so the editing will not undertake its course! First and foremost, while putting the shots into order, I had to make sure that each scene lasted around 5 seconds. This was much more challenging than I thought because I had to make sure that each scene carried the full meaning that it was supposed to in the 30-second time frame. I ended up deciding to use the first couple of seconds to make an intro for the commercial using some pictures in order to have some context. A problem I ran into was that the music did not sync well with the shots so I started to clip some parts of the cut to get it to match up well. Through this process, I ended up using some pictures instead of video to get it to look better. I got the inspiration for this idea from a Youtube video based on a game that's about following the beat of the music and that idea implemented in a different game. I already had experience editing clips in order to properly get them to sync up from exper

if (storyboard == done) {filming = start};

 As the storyboard has been finished and finalized it is now time to film! My main tool for filming was my phone and with some previous experience with using it to acquire shots, the process was more streamlined from recording them to dumping them onto my computer. I basically covered all the roles (which were two) so the main challenge was setting up the phone to get the right shot. I made use of a selfie-stick that was lying around in my home to get the phone to hold while I recorded the scene. The main thing I had to be careful of was making sure that the things that I wanted to shoot were in it and the things I didn't out of sight. So for most of the scene changes, I had to move things under the table in order to get them out of the way for a clean shot. For certain scenes that needed to computer to show I recorded some of me playing the game with the keyboard and with the controller and decided on taking a screenshot for both the win and lose screen to make it easier this was

Storyboard for my 8BitDo SN30Pro+ Controller commercial

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 YO MAN HOW CAN YOU POST THIS LA- Sorry for being off schedule! A certain person forgot to post the blog but luckily with the power of overtime the commercial will be on schedule! Scenes 1. In this scene we start with a shot that views the monitor, keyboard, and the hands of a player (me). The player then starts up a game but struggles because he is using a keyboard (applicable in some situations). The shot would be from a medium distance to give a good view of the keyboard the screen is not the main point but it would be a good idea to play an actual game that works better with a controller rather than a keyboard. 2. In this scene the person has lost the game and is then very sad the camera would then zoom in on the monitor with a slow panning motion to emphasize the cause of this very depressing event. And along with this if possible the shot to be split with another on the keyboard to show that there is a relation between the loss and keyboard. 3. In this scene the camera makes a cu

Planning for my 8BitDo SN30Pro+ Controller

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Now, to get down to business, it's time to PLAN Props Since my group (again Me, Myself, and I) is planning on producing a commercial about a controller it's kind of obvious (I hope) that a controller is needed. Luckily I own an SN30 Pro+  which will be the main star of the commercial and it's in good condition. I also want to be able to show the controller in action so preferably I would also want to include a computer to maybe get some shots of a person (probably me) playing a game using it but keeping the controller focused and the screen blurred. Also, a monitor would be needed so I'll also use my monitor and maybe a large screen T.V. Costumes Causal clothes would be alright for costumes but still, it can't be too casual otherwise the overall image of the commercial would look bad (you can't have someone in their shorts and a t-shirt casually gaming, us gamers have class). For lower wear, something like khaki pants or jeans could work and for upper wear, a bl

Research blog: Commercial

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My group, Me, Myself, and I, will be doing a commercial about a controller for games. The controller in question will be from 8BitDo which manufactures mods for classic controllers along with wireless and wired controllers. There are not really commercials of the 8BitDo that you would commonly find on T.V. or on the internet (at least for me) so from what I know of it some props that would be needed would be something to game on like a PC or console like the Switch. The people in the commercial would be holding the controller as it's the main star of the commercial. For music, I would think the music would be from whatever game is being played while the focus is on the controller. So with a variety of games, you would hear different sounds throughout the commercial. And as an alternative to this, it could be some music that would sound fast enough to not be boring but slow enough that it does not distract the watcher from the main point. The main sound would come from someone expla